Changes

From Nordan Symposia
Jump to navigationJump to search
191 bytes added ,  22:25, 12 December 2020
m
Text replacement - "http://nordan.daynal.org" to "https://nordan.daynal.org"
Line 5: Line 5:  
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of [[exercise]], or otherwise perform an educational, simulational or [[psychological]] role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.[1]
 
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of [[exercise]], or otherwise perform an educational, simulational or [[psychological]] role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.[1]
   −
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
+
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
 +
<center>For lessons on the [[topic]] of '''''Game'''''(s), follow [https://nordan.daynal.org/wiki/index.php?title=Category:Games '''''this link''''''].</center>
 
==Quote==
 
==Quote==
 
Each and all of us [[play]] the '''game''' of [[truth]] in every encounter with our [[Friends|fellows]]. The field is endless and the rules are [[simple]], no one wins [[alone]]; the prize awaits the [[moment]] when we all have won together. The [[sphere]] with which we play is [[glorious]], but ever [[changing]], and with each pass it advances or retreats in splendor, depending on how it is thrown. Some think it should be thrown 'at' another, but of course, it is 'to' them we toss it in advancing levels of [[art]]ful exchange for it is in this sphere we see in vivid [[color]] the [[reflection]] of our [[evolving]] and [[collective]] [[soul]].
 
Each and all of us [[play]] the '''game''' of [[truth]] in every encounter with our [[Friends|fellows]]. The field is endless and the rules are [[simple]], no one wins [[alone]]; the prize awaits the [[moment]] when we all have won together. The [[sphere]] with which we play is [[glorious]], but ever [[changing]], and with each pass it advances or retreats in splendor, depending on how it is thrown. Some think it should be thrown 'at' another, but of course, it is 'to' them we toss it in advancing levels of [[art]]ful exchange for it is in this sphere we see in vivid [[color]] the [[reflection]] of our [[evolving]] and [[collective]] [[soul]].
Line 11: Line 12:  
==Further Reading==
 
==Further Reading==
 
Avedon, Elliot; Sutton-Smith, Brian, The Study of Games. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2
 
Avedon, Elliot; Sutton-Smith, Brian, The Study of Games. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2
 +
 +
[[Category: General Reference]]

Navigation menu