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47:3.1 On the [[mansion worlds]] the [[resurrected]] [[mortal]] [[survivors]] resume their lives just where they left off when overtaken by [[death]]. When you go from [[Urantia]] to the ''first mansion world'', you will notice considerable [[change]], but if you had come from a more [[normal]] and [[progressive]] [[sphere]] of [[time]], you would hardly notice the [[difference]] except for the [[fact]] that you were in [[possession]] of a [[different]] [[body]]; the tabernacle of flesh and blood has been left behind on the world of [[nativity]].
 
47:3.1 On the [[mansion worlds]] the [[resurrected]] [[mortal]] [[survivors]] resume their lives just where they left off when overtaken by [[death]]. When you go from [[Urantia]] to the ''first mansion world'', you will notice considerable [[change]], but if you had come from a more [[normal]] and [[progressive]] [[sphere]] of [[time]], you would hardly notice the [[difference]] except for the [[fact]] that you were in [[possession]] of a [[different]] [[body]]; the tabernacle of flesh and blood has been left behind on the world of [[nativity]].
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47:3.2 The very [[center]] of all [[activities]] on the ''first mansion world'' is the [[resurrection]] hall, the enormous [[temple]] of [[personality]] assembly. This gigantic [[structure]] consists of the central [[rendezvous]] of the [[seraphic]] [[destiny guardians]], the [[Thought Adjusters]], and the [http://nordan.daynal.org/wiki/index.php?title=Archangels#Bestowal_Aids archangels of the resurrection]. The [[Life Carriers]] also [[function]] with these [[celestial]] [[beings]] in the [http://en.wikipedia.org/wiki/Resurrection_of_the_dead resurrection of the dead].
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47:3.2 The very [[center]] of all [[activities]] on the ''first mansion world'' is the [[resurrection]] hall, the enormous [[temple]] of [[personality]] assembly. This gigantic [[structure]] consists of the central [[rendezvous]] of the [[seraphic]] [[destiny guardians]], the [[Thought Adjusters]], and the [https://nordan.daynal.org/wiki/index.php?title=Archangels#Bestowal_Aids archangels of the resurrection]. The [[Life Carriers]] also [[function]] with these [[celestial]] [[beings]] in the [http://en.wikipedia.org/wiki/Resurrection_of_the_dead resurrection of the dead].
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47:3.3 The [[mortal]]-[[mind]] [[transcripts]] and the [[active]] [[creature]]-[[memory]] [[patterns]] as [[transformed]] from the [[material]] [[levels]] to the [[spiritual]] are the [[individual]] [[possession]] of the detached [[Thought Adjusters]]; these spiritized [[factors]] of [[mind]], [[memory]], and [[creature]] [[personality]] are forever a part of such [[Adjusters]]. The [[creature]] [[mind]]-[[matrix]] and the [[passive]] [[potentials]] of [[identity]] are [[Presence|present]] in the [[morontia]] [[soul]] intrusted to the keeping of the seraphic [[destiny guardians]]. And it is the [[Union|reuniting]] of the [[morontia]]-[[soul]] [[trust]] of the [[seraphim]] and the [[spirit]]-[[mind]] [[trust]] of the [[Adjuster]] that reassembles [[creature]] [[personality]] and [[constitutes]] [[resurrection]] of a [http://nordan.daynal.org/wiki/index.php?title=Paper_49#49:6._TERRESTRIAL_ESCAPE sleeping survivor].
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47:3.3 The [[mortal]]-[[mind]] [[transcripts]] and the [[active]] [[creature]]-[[memory]] [[patterns]] as [[transformed]] from the [[material]] [[levels]] to the [[spiritual]] are the [[individual]] [[possession]] of the detached [[Thought Adjusters]]; these spiritized [[factors]] of [[mind]], [[memory]], and [[creature]] [[personality]] are forever a part of such [[Adjusters]]. The [[creature]] [[mind]]-[[matrix]] and the [[passive]] [[potentials]] of [[identity]] are [[Presence|present]] in the [[morontia]] [[soul]] intrusted to the keeping of the seraphic [[destiny guardians]]. And it is the [[Union|reuniting]] of the [[morontia]]-[[soul]] [[trust]] of the [[seraphim]] and the [[spirit]]-[[mind]] [[trust]] of the [[Adjuster]] that reassembles [[creature]] [[personality]] and [[constitutes]] [[resurrection]] of a [https://nordan.daynal.org/wiki/index.php?title=Paper_49#49:6._TERRESTRIAL_ESCAPE sleeping survivor].
    
47:3.4 If a [[transitory]] [[personality]] of [[mortal]] [[origin]] should never be thus reassembled, the [[spirit]] elements of the nonsurviving [[mortal]] [[creature]] would forever continue as an integral part of the [[individual]] [[experiential]] [[endowment]] of the onetime indwelling [[Adjuster]].
 
47:3.4 If a [[transitory]] [[personality]] of [[mortal]] [[origin]] should never be thus reassembled, the [[spirit]] elements of the nonsurviving [[mortal]] [[creature]] would forever continue as an integral part of the [[individual]] [[experiential]] [[endowment]] of the onetime indwelling [[Adjuster]].
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47:3.5 From the ''Temple of New Life'' there extend [[seven]] [[radial]] wings, the [[resurrection]] halls of the [[mortal]] [[races]]. Each of these [[structures]] is [[devoted]] to the assembly of one of the [[seven]] [http://nordan.daynal.org/wiki/index.php?title=Paper_64 races of time]. There are one hundred thousand [[personal]] [[resurrection]] chambers in each of these [[seven]] wings terminating in the circular class assembly halls, which serve as the [[awakening]] chambers for as many as one million [[individuals]]. These halls are [[surrounded]] by the [[personality]] assembly chambers of the blended [[races]] of the [[normal]] [http://nordan.daynal.org/wiki/index.php?title=Paper_52#52:3._POST-ADAMIC_MAN post-Adamic worlds]. Regardless of the [[technique]] which may be employed on the [[individual]] worlds of time in [[connection]] with [http://nordan.daynal.org/wiki/index.php?title=Paper_49#49:6._TERRESTRIAL_ESCAPE special or dispensational resurrections], the real and [[conscious]] reassembly of [[actual]] and complete [[personality]] takes place in the [[resurrection]] halls of ''mansonia number one''. Throughout all [[eternity]] you will recall the [[profound]] [[memory]] impressions of your first [[witnessing]] of these [[resurrection]] mornings.
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47:3.5 From the ''Temple of New Life'' there extend [[seven]] [[radial]] wings, the [[resurrection]] halls of the [[mortal]] [[races]]. Each of these [[structures]] is [[devoted]] to the assembly of one of the [[seven]] [https://nordan.daynal.org/wiki/index.php?title=Paper_64 races of time]. There are one hundred thousand [[personal]] [[resurrection]] chambers in each of these [[seven]] wings terminating in the circular class assembly halls, which serve as the [[awakening]] chambers for as many as one million [[individuals]]. These halls are [[surrounded]] by the [[personality]] assembly chambers of the blended [[races]] of the [[normal]] [https://nordan.daynal.org/wiki/index.php?title=Paper_52#52:3._POST-ADAMIC_MAN post-Adamic worlds]. Regardless of the [[technique]] which may be employed on the [[individual]] worlds of time in [[connection]] with [https://nordan.daynal.org/wiki/index.php?title=Paper_49#49:6._TERRESTRIAL_ESCAPE special or dispensational resurrections], the real and [[conscious]] reassembly of [[actual]] and complete [[personality]] takes place in the [[resurrection]] halls of ''mansonia number one''. Throughout all [[eternity]] you will recall the [[profound]] [[memory]] impressions of your first [[witnessing]] of these [[resurrection]] mornings.
    
47:3.6 From the [[resurrection]] halls you [[proceed]] to the [[Melchizedek]] sector, where you are assigned [[permanent]] [[residence]]. Then you enter upon [[ten]] days of [[personal]] [[liberty]]. You are [[free]] to [[explore]] the [[immediate]] vicinity of your new [[home]] and to familiarize yourself with the [[program]] which lies [[immediately]] ahead. You also have [[time]] to [[gratify]] your [[desire]] to consult the registry and call upon your loved ones and other [[earth]] [[friends]] who may have preceded you to these worlds. At the end of your [[ten]]-day period of [[leisure]] you begin the second step in the [[Paradise]] [[journey]], for the ''mansion worlds'' are [[actual]] [[training]] [[spheres]], not merely [[detention]] [[planets]].
 
47:3.6 From the [[resurrection]] halls you [[proceed]] to the [[Melchizedek]] sector, where you are assigned [[permanent]] [[residence]]. Then you enter upon [[ten]] days of [[personal]] [[liberty]]. You are [[free]] to [[explore]] the [[immediate]] vicinity of your new [[home]] and to familiarize yourself with the [[program]] which lies [[immediately]] ahead. You also have [[time]] to [[gratify]] your [[desire]] to consult the registry and call upon your loved ones and other [[earth]] [[friends]] who may have preceded you to these worlds. At the end of your [[ten]]-day period of [[leisure]] you begin the second step in the [[Paradise]] [[journey]], for the ''mansion worlds'' are [[actual]] [[training]] [[spheres]], not merely [[detention]] [[planets]].
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47:3.8 Almost the entire [[experience]] of ''mansion world number one'' pertains to deficiency [[ministry]]. [[Survivors]] arriving on this first of the [[detention]] [[spheres]] present so many and such varied [[defects]] of [[creature]] [[character]] and deficiencies of [[mortal]] [[experience]] that the major [[activities]] of the realm are occupied with the [[correction]] and [[cure]] of these manifold [[legacies]] of the life in the [[flesh]] on the [[material]] [[evolutionary worlds]] of [[time and space]].
 
47:3.8 Almost the entire [[experience]] of ''mansion world number one'' pertains to deficiency [[ministry]]. [[Survivors]] arriving on this first of the [[detention]] [[spheres]] present so many and such varied [[defects]] of [[creature]] [[character]] and deficiencies of [[mortal]] [[experience]] that the major [[activities]] of the realm are occupied with the [[correction]] and [[cure]] of these manifold [[legacies]] of the life in the [[flesh]] on the [[material]] [[evolutionary worlds]] of [[time and space]].
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47:3.9 The [[sojourn]] on ''mansion world number one'' is [[designed]] to [[develop]] [[mortal]] [[survivors]] at least up to the [[status]] of the [http://nordan.daynal.org/wiki/index.php?title=Paper_52#52:3._POST-ADAMIC_MAN post-Adamic dispensation] on the [[normal]] [[evolutionary worlds]]. [[Spiritually]], of course, the [[mansion world]] [[students]] are far in advance of such a [[state]] of mere [[human]] [[development]].
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47:3.9 The [[sojourn]] on ''mansion world number one'' is [[designed]] to [[develop]] [[mortal]] [[survivors]] at least up to the [[status]] of the [https://nordan.daynal.org/wiki/index.php?title=Paper_52#52:3._POST-ADAMIC_MAN post-Adamic dispensation] on the [[normal]] [[evolutionary worlds]]. [[Spiritually]], of course, the [[mansion world]] [[students]] are far in advance of such a [[state]] of mere [[human]] [[development]].
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47:3.10 If you are not to be [[detained]] on ''mansion world number one'', at the end of [[ten]] days you will enter the [[translation]] [[sleep]] and [[proceed]] to [http://nordan.daynal.org/wiki/index.php?title=Paper_47_-_The_Seven_Mansion_Worlds#47:4._THE_SECOND_MANSION_WORLD world number two], and every [[ten]] days thereafter you will thus advance until you arrive on the world of your assignment.
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47:3.10 If you are not to be [[detained]] on ''mansion world number one'', at the end of [[ten]] days you will enter the [[translation]] [[sleep]] and [[proceed]] to [https://nordan.daynal.org/wiki/index.php?title=Paper_47_-_The_Seven_Mansion_Worlds#47:4._THE_SECOND_MANSION_WORLD world number two], and every [[ten]] days thereafter you will thus advance until you arrive on the world of your assignment.
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47:3.11 The [[center]] of the [[seven]] major [[circles]] of the ''first mansion world'' [[administration]] is occupied by the [[temple]] of the [http://nordan.daynal.org/wiki/index.php?title=Paper_48#48:3._MORONTIA_COMPANIONS Morontia Companions], the [[personal]] [[guides]] assigned to [[ascending mortals]]. These companions are the [[offspring]] of the [[local universe]] [[Mother Spirit]], and there are several million of them on the [[morontia]] worlds of [[Satania]]. Aside from those assigned as group companions, you will have much to do with the [[interpreters]] and [[translators]], the building custodians, and the excursion supervisors. And all of these companions are most [[co-operative]] with those who have to do with [[developing]] your [[personality]] [[factors]] of [[mind]] and [[spirit]] within the [[morontia]] [[body]].
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47:3.11 The [[center]] of the [[seven]] major [[circles]] of the ''first mansion world'' [[administration]] is occupied by the [[temple]] of the [https://nordan.daynal.org/wiki/index.php?title=Paper_48#48:3._MORONTIA_COMPANIONS Morontia Companions], the [[personal]] [[guides]] assigned to [[ascending mortals]]. These companions are the [[offspring]] of the [[local universe]] [[Mother Spirit]], and there are several million of them on the [[morontia]] worlds of [[Satania]]. Aside from those assigned as group companions, you will have much to do with the [[interpreters]] and [[translators]], the building custodians, and the excursion supervisors. And all of these companions are most [[co-operative]] with those who have to do with [[developing]] your [[personality]] [[factors]] of [[mind]] and [[spirit]] within the [[morontia]] [[body]].
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47:3.12 As you start out on the ''first mansion world'', one [http://nordan.daynal.org/wiki/index.php?title=Paper_48#48:3._MORONTIA_COMPANIONS Morontia Companion] is assigned to each company of one thousand [[ascending mortals]], but you will encounter larger [[numbers]] as you [[progress]] through the [[seven]] [[Morontia|mansion]] [[spheres]]. These [[beautiful]] and [[versatile]] [[beings]] are companionable [[associates]] and [[charming]] guides. They are [[free]] to accompany [[individuals]] or selected [[groups]] to any of the [http://nordan.daynal.org/wiki/index.php?title=Paper_45#45:1._TRANSITIONAL_CULTURE_WORLDS transition-culture spheres], including their [[satellite]] worlds. They are the [[Travel|excursion]] guides and [[leisure]] [[associates]] of all [[ascending mortals]]. They often accompany [[survivor]] [[groups]] on periodic [[visits]] to [[Jerusem]], and on any day you are there, you can go to the registry sector of the [http://nordan.daynal.org/wiki/index.php?title=Paper_46 system capital] and meet [[ascending mortals]] from all [[seven]] of the ''mansion worlds'' since they freely [[journey]] back and forth between their [[residential]] abodes and [[the system]] [[headquarters]].
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47:3.12 As you start out on the ''first mansion world'', one [https://nordan.daynal.org/wiki/index.php?title=Paper_48#48:3._MORONTIA_COMPANIONS Morontia Companion] is assigned to each company of one thousand [[ascending mortals]], but you will encounter larger [[numbers]] as you [[progress]] through the [[seven]] [[Morontia|mansion]] [[spheres]]. These [[beautiful]] and [[versatile]] [[beings]] are companionable [[associates]] and [[charming]] guides. They are [[free]] to accompany [[individuals]] or selected [[groups]] to any of the [https://nordan.daynal.org/wiki/index.php?title=Paper_45#45:1._TRANSITIONAL_CULTURE_WORLDS transition-culture spheres], including their [[satellite]] worlds. They are the [[Travel|excursion]] guides and [[leisure]] [[associates]] of all [[ascending mortals]]. They often accompany [[survivor]] [[groups]] on periodic [[visits]] to [[Jerusem]], and on any day you are there, you can go to the registry sector of the [https://nordan.daynal.org/wiki/index.php?title=Paper_46 system capital] and meet [[ascending mortals]] from all [[seven]] of the ''mansion worlds'' since they freely [[journey]] back and forth between their [[residential]] abodes and [[the system]] [[headquarters]].
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<center>[http://nordan.daynal.org/wiki/index.php?title=Paper_47 Go to Paper 47]</center>
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<center>[https://nordan.daynal.org/wiki/index.php?title=Paper_47 Go to Paper 47]</center>
<center>[http://nordan.daynal.org/wiki/index.php?title=The_Urantia_Text_-_Contents Go to Table of Contents]</center>
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<center>[https://nordan.daynal.org/wiki/index.php?title=The_Urantia_Text_-_Contents Go to Table of Contents]</center>
    
[[Category:Paper 47 - The Seven Mansion Worlds]]
 
[[Category:Paper 47 - The Seven Mansion Worlds]]