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[[Image:lighterstill.jpg]][[Image:Passion4-balance.jpg|right|frame]]
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In a general sense, '''balance''' is used to mean a point between two opposite [[force]]s that is desirable over purely one state or the other, such as a balance between the metaphysical [[Law]] and [[Chaos]]; law by itself being overly controlling, chaos being overly unmanageable, balance being the point that minimizes the negatives of both.
 
In a general sense, '''balance''' is used to mean a point between two opposite [[force]]s that is desirable over purely one state or the other, such as a balance between the metaphysical [[Law]] and [[Chaos]]; law by itself being overly controlling, chaos being overly unmanageable, balance being the point that minimizes the negatives of both.
    
More recently, the term "balance" has come to refer to a balance of [[power]] between multiple opposing forces.  Lack of balance (of power) is generally considered to cause aggression by stronger forces towards weaker forces less capable of defending themselves.  In the real world, unbalanced stronger forces tend to portray themselves as balanced, and use [[media]] controls to downplay this, as well as prevent weaker forces from coming together to achieve a new balance of power.  In constructed worlds, such as in video gaming, where nearly all-powerful corporate interests strive to maintain a balance of power among players, players tend to be extremely vocal about what they see as unbalanced mechanics, providing the unbalance negatively affects them.  And though the strong and unbalanced, or "overpowered" players commonly are vigorous in denial of any lack of balance, the comparative media equality among all player brings change quickly, to further a sense of balance.
 
More recently, the term "balance" has come to refer to a balance of [[power]] between multiple opposing forces.  Lack of balance (of power) is generally considered to cause aggression by stronger forces towards weaker forces less capable of defending themselves.  In the real world, unbalanced stronger forces tend to portray themselves as balanced, and use [[media]] controls to downplay this, as well as prevent weaker forces from coming together to achieve a new balance of power.  In constructed worlds, such as in video gaming, where nearly all-powerful corporate interests strive to maintain a balance of power among players, players tend to be extremely vocal about what they see as unbalanced mechanics, providing the unbalance negatively affects them.  And though the strong and unbalanced, or "overpowered" players commonly are vigorous in denial of any lack of balance, the comparative media equality among all player brings change quickly, to further a sense of balance.
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<center>For lessons on '''Balance''', follow [https://nordan.daynal.org/wiki/index.php?title=Category:Balance this link].</center>
    
==Artistic Balance==
 
==Artistic Balance==
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Confucian teachings contain the similar doctrine of Zhōngyōng or the middle.  
 
Confucian teachings contain the similar doctrine of Zhōngyōng or the middle.  
 
==See Also==
 
==See Also==
[[Balance of Maturity]]
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*'''''[[Balance of Maturity]]'''''
    
[[Category: Philosophy]]
 
[[Category: Philosophy]]
 
[[Category: Psychology]]
 
[[Category: Psychology]]
 
[[Category: The Arts]]
 
[[Category: The Arts]]

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