Computer Science

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Computer Science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. Computer science is the study of information" [1] Department of Computer and Information Science], Guttenberg Information Technologies Computer science is the study of computation." Computer Science Department, College of Saint Benedict, Saint John's University,"Computer Science is the study of all aspects of computer systems, from the theoretical foundations to the very practical aspects of managing large software projects." Massey University

Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others relate to properties of computational problems (such as computational complexity theory). Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems with solutions. A further subfield, human-computer interaction, focuses on the challenges in making computers and computations useful, usable and universally accessible to people.

History

The history of computer science predates the invention of the modern digital computer by many centuries. Machines for calculating fixed numerical tasks, such as the abacus, have existed since antiquity. Wilhelm Schickard built the first mechanical calculator in 1623. Calculator Timeline, [2] Vintage Calculator Web Museum Charles Babbage designed a difference engine in Victorian times (between 1837 and 1901) [3] Science Museum - Introduction to Babbage helped by Ada Lovelace, [4] A Selection and Adaptation From Ada's Notes found in "Ada, The Enchantress of Numbers," by Betty Alexandra Toole Ed.D. Strawberry Press, Mill Valley, CA. Around 1900 the IBM corporation sold punch-card machines [5] IBM Punch Cards in the U.S. Army. However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.

During the 1940s, as newer and more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs."Denning_cs_discipline" Computer Science: The Discipline [6][7], Encyclopedia of Computer Science Since practical computers became available, many applications of computing have become distinct areas of study in their own right.

Major achievements

Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:

Applications within computer science

"The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology — the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects.

Applications outside of computing

Relationship with other fields

Despite its name, much of computer science does not involve the study of computers themselves. Because of this several alternative names have been proposed. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution applying the datalogy term was DIKU, the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. Also, in the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the Communications of the ACM -- turingineer, turologist, flow-charts-man, applied meta-mathematician, and applied epistemologist Communications of the ACM 1(4):p.6. Three months later in the same journal, comptologist was suggested, followed next year by hypologist Communications of the ACM 2(1):p.4. Recently the term computics has been suggested IEEE Computer 28(12):p.136.

In fact, the renowned computer scientist Edsger Dijkstra is often quoted as saying, "Computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement "Science is to computer science as hydrodynamics is to plumbing" credited to Stan Kelly-Bootle Computer Language, Oct 1990 and others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as artificial intelligence, cognitive science, physics (see quantum computing), and linguistics.

Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines<ref name="Denning_cs_discipline" />. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. David Parnas, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.Software Engineering Programmes are not Computer Science Programmes Annals of Software Engineering , p. 19: "Rather than treat software engineering as a subfield of computer science, I treat it as an element of the set, {Civil Engineering, Mechanical Engineering, Chemical Engineering, Electrical Engineering,....}.".

Fields of computer science

Computer science searches for concepts and formal proofs to explain and describe computational systems of interest. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed. While the ACM Computing Classification System can be used to split computer science up into different topics of fields a more descriptive break down follows:

Mathematical foundations

Mathematical logic
Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods.
Number theory
Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence.
Graph theory
Foundations for data structures and searching algorithms.
Type Theory
Formal analysis of the types of data, and the use of these types to understand properties of programs — especially program safety.
Category Theory
Category theory provides a means of capturing all of math and computation in a single synthesis.
Computational geometry
The study of algorithms to solve problems stated in terms of geometry

Theory of computation

Automata theory
Different logical structures for solving problems.
Computability theory
What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what can be computed and what can not.
Computational complexity theory
Fundamental bounds (especially time and storage space) on classes of computations.
Quantum computing theory
Representation and manipulation of data using the quantum properties of particles and quantum mechanism.

Algorithms and data structures

Analysis of algorithms
Time and space complexity of algorithms.
Algorithms
Formal logical processes used for computation, and the efficiency of these processes.
Data structures
The organization of and rules for the manipulation of data.

Programming languages and compilers

Compilers and interpreters
Ways of translating computer programs, usually from higher level languages to lower level ones.
Programming languages
Formal language paradigms for expressing algorithms, and the properties of these languages (e.g. what problems they are suited to solve).

Concurrent, parallel, and distributed systems

Concurrency
The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment.
Distributed computing
Computing using multiple computing devices over a network to accomplish a common objective or task and thereby reducing the latency involved in single processor contributions for any task.
Parallel computing
Computing using multiple concurrent threads of execution.

Software engineering

Algorithm design
Using ideas from algorithm theory to creatively design solutions to real tasks
Computer programming
The practice of using a programming language to implement algorithms
Formal methods
Mathematical approaches for describing and reasoning about software designs.
Reverse engineering
The application of the scientific method to the understanding of arbitrary existing software
Software engineering
The principles and practice of designing, developing, and testing programs, as well as proper engineering practices.

System architecture

Computer architecture
The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory subsystem (and the bus connecting them).
Computer organization
The implementation of computer architectures, in terms of descriptions of their specific electrical circuitry
Operating systems
Systems for managing computer programs and providing the basis of a useable system.

Communications

Computer audio
Algorithms and data structures for the creation, manipulation, storage, and transmission of digital audio recordings. Also important in voice recognition applications.
Networking
Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction.
Cryptography
Applies results from complexity, probability and number theory to invent and break codes.

Databases

Data mining
Data mining is the extracting of the relevant data from all the sources of data
Relational databases
Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval.

Artificial intelligence

Artificial intelligence
The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own.
Artificial Life
The study of digital organisms to learn about biological systems and evolution.
Automated reasoning
Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database.
Computer vision
Algorithms for identifying three dimensional objects from one or more two dimensional pictures.
Machine learning
Automated creation of a set of rules and axioms based on input.
Natural language processing/Computational linguistics
Automated understanding and generation of human language
Robotics
Algorithms for controlling the behavior of robots.

Visual rendering (or Computer graphics)

Computer graphics
Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world.
Image processing
Determining information from an image through computation.

Human-Computer Interaction

Human computer interaction
The study of making computers and computations useful, usable and universally accessible to people, including the study and design of computer interfaces through which people use computers.

Scientific computing

Bioinformatics
The use of computer science to maintain, analyse, and store biological data, and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny.
Cognitive Science
Computational modelling of real minds
Computational chemistry
Computational modelling of theoretical chemistry in order to determine chemical structures and properties
Computational neuroscience
Computational modelling of real brains
Computational physics
Numerical simulations of large non-analytic systems
Numerical algorithms
Algorithms for the numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and the approximation/evaluation of special functions.
Symbolic mathematics
Manipulation and solution of expressions in symbolic form, also known as Computer algebra.

Computer science education

Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over what the term "software engineering" actually means, and whether it is the same thing as programming.

See Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.

References


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