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Created page with 'File:lighterstill.jpgright|frame 48:3.1 These hosts of the mansion and morontia worlds are the offspring of a...'
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48:3.1 These [[hosts]] of the [[Mansion Worlds|mansion]] and [[morontia]] worlds are the [[offspring]] of a [[local universe]] [[Mother Spirit]]. They are [[created]] from [[age]] to age in [[groups]] of one hundred thousand, and in [[Nebadon]] there are at present over seventy billion of these [[unique]] [[beings]].

48:3.2 ''Morontia Companions'' are [[trained]] for [[service]] by the [[Melchizedeks]] on a special [[planet]] near [[Salvington]]; they do not pass through the central [[Melchizedek schools]]. In [[service]] they range from the lowest [[mansion worlds]] of [[the systems]] to the highest [[study]] [[spheres]] of [[Salvington]], but they are seldom encountered on the [[inhabited worlds]]. They serve under the general supervision of the [[Sons of God]] and under the [[immediate]] direction of the [[Melchizedeks]].

48:3.3 The ''Morontia Companions'' [[maintain]] ten thousand [[headquarters]] in a [[local universe]]—on each of the first [[mansion worlds]] of the [[local systems]]. They are almost wholly a [[self-governing]] order and are, in general, an [[intelligent]] and [[loyal]] [[group]] of [[beings]]; but every now and then, in [[connection]] with certain unfortunate [[celestial]] [[upheavals]], they have been known to go astray. Thousands of these useful [[creatures]] were lost during the times of the [[Lucifer rebellion]] in [[Satania]]. Your [[local system]] now has its full quota of these [[beings]], the loss of the [[Lucifer rebellion]] having only recently been made up.

48:3.4 There are two distinct [[types]] of ''Morontia Companions''; one type is [[Active|aggressive]], the other [[Passive|retiring]], but otherwise they are [[equal]] in [[status]]. They are not [[sex]] [[creatures]], but they [[manifest]] a [[touchingly]] [[beautiful]] [[affection]] for one another. And while they are hardly companionate in the [[material]] ([[human]]) sense, they are very close of kin to the [[human]] [[races]] in the order of [[creature]] [[existence]]. The [[midway creatures]] of the worlds are your nearest of kin; then come the [[morontia]] [[cherubim]], and after them the ''Morontia Companions''.

48:3.5 These companions are [[touchingly]] [[affectionate]] and [[charming]]ly [[social]] [[beings]]. They [[possess]] distinct [[personalities]], and when you meet them on the [[mansion worlds]], after [[learning]] to [[recognize]] them as a [[class]], you will soon [[discern]] their [[individuality]]. [[Mortals]] all resemble one another; at the same time each of you [[possesses]] a distinct and recognizable [[personality]].

48:3.6 Something of an [[idea]] of the [[nature]] of the [[work]] of these ''Morontia Companions'' may be derived from the following [[classification]] of their [[activities]] in a [[local system]]:

48:3.7 1. ''Pilgrim Guardians'' are not assigned to specific [[duties]] in their [[association]] with the [[morontia]] [[progressors]]. These companions are [[responsible]] for the whole of the [[morontia]] [[career]] and are therefore the [[co-ordinator]]s of the [[work]] of all other [[morontia]] and [[transition]] ministers.

48:3.8 2. ''Pilgrim Receivers'' and ''Free Associators''. These are the [[social]] companions of the new arrivals on the [[mansion worlds]]. One of them will [[certain]]ly be on hand to [[welcome]] you when you [[awaken]] on the [http://nordan.daynal.org/wiki/index.php?title=Paper_47#47:3_THE_FIRST_MANSION_WORLD initial mansion world] from the first [[transit]] [[sleep]] of [[time]], when you [[experience]] the [[resurrection]] from the [[death]] of the [[flesh]] into the [[morontia]] life. And from the [[time]] you are thus [[formally]] [[welcomed]] on [[awakening]] to that day when you leave the [[local universe]] as a first-stage spirit, these ''Morontia Companions'' are ever with you.

48:3.9 Companions are not assigned [[permanently]] to [[individuals]]. An [[ascending mortal]] on one of the mansion or higher worlds might have a [[different]] companion on each of several [[successive]] occasions and again might go for long periods without one. It would all depend on the requirements and also on the supply of companions available.

48:3.10 3. ''Hosts to Celestial Visitors''. These [[gracious]] [[creatures]] are [[dedicated]] to the [[entertainment]] of the [[superhuman]] [[groups]] of [[student]] [[visitors]] and other [[celestials]] who may [[chance]] to [[sojourn]] on the [http://nordan.daynal.org/wiki/index.php?title=Paper_45#45:1._TRANSITIONAL_CULTURE_WORLDS transition worlds]. You will have ample [[opportunity]] to [[visit]] within any realm you have [[experientially]] [[attained]]. [[Student]] [[visitors]] are allowed on all [[inhabited planets]], even those in [[isolation]].

48:3.11 4. ''Co-ordinators and Liaison Directors''. These companions are [[dedicated]] to the [[facilitation]] of [[morontia]] [[intercourse]] and to the prevention of [[confusion]]. They are the [[instructors]] of [[social]] conduct and [[morontia]] [[progress]], sponsoring [[classes]] and other [[group]] [[activities]] among the [[ascending mortals]]. They [[maintain]] extensive areas wherein they assemble their [[pupils]] and from time to time make requisition on the [[celestial artisans]] and the [[reversion directors]] for the embellishment of their [[programs]]. As you [[progress]], you will come in [[intimate]] [[contact]] with these [[companions]], and you will grow exceedingly fond of both [[groups]]. It is a matter of [[chance]] as to whether you will be [[associated]] with an [[Active|aggressive]] or a [[Passive|retiring]] [[type]] of [[companion]].

48:3.12 5. ''Interpreters and Translators''. During the early [[mansonia]] [[career]] you will have frequent recourse to the [[interpreters]] and the [[translators]]. They [[know]] and speak all the [[tongues]] of a [[local universe]]; they are the [[linguists]] of the realms.

48:3.13 You will not acquire new [[languages]] [[automatically]]; you will [[learn]] a [[language]] over there much as you do down here, and these [[brilliant]] [[beings]] will be your [[language]] [[teachers]]. The first [[study]] on the [[mansion worlds]] will be the [[tongue]] of [[Satania]] and then the [[language]] of [[Nebadon]]. And while you are mastering these new [[tongues]], the ''Morontia Companions'' will be your [[efficient]] [[interpreters]] and [[patient]] [[translators]]. You will never encounter a [[visitor]] on any of these worlds but that some one of the ''Morontia Companions'' will be able to officiate as [[interpreter]].

48:3.14 6. ''Excursion and Reversion Supervisors''. These [[companions]] will accompany you on the longer trips to the [[headquarters]] [[sphere]] and to the [[surrounding]] [http://nordan.daynal.org/wiki/index.php?title=Paper_45#45:1._TRANSITIONAL_CULTURE_WORLDS worlds of transition culture]. They [[plan]], conduct, and supervise all such [[individual]] and [[group]] tours about [[the system]] worlds of [[training]] and [[culture]].

48:3.15 7. ''Area and Building Custodians''. Even the [[material]] and [[morontia]] [[structures]] increase in [[perfection]] and grandeur as you advance in the [[mansonia]] [[career]]. As [[individuals]] and as [[groups]] you are permitted to make certain [[changes]] in the [[abodes]] assigned as [[headquarters]] for your [[sojourn]] on the [[different]] [[mansion worlds]]. Many of the [[activities]] of these [[spheres]] take place in the open enclosures of the variously designated [http://nordan.daynal.org/wiki/index.php?title=Paper_46#46:5._THE_JERUSEM_CIRCLES circles], [http://nordan.daynal.org/wiki/index.php?title=Paper_46#46:6._THE_EXECUTIVE-ADMINISTRATIVE_SQUARES squares], and [http://nordan.daynal.org/wiki/index.php?title=Paper_46#46:8._THE_JERUSEM_TRIANGLES triangles]. The [[majority]] of the [[mansion world]] [[structures]] are roofless, being enclosures of [[magnificent]] construction and exquisite embellishment. The climatic and other [[physical]] conditions prevailing on the [http://nordan.daynal.org/wiki/index.php?title=Paper_15#15:7._THE_ARCHITECTURAL_SPHERES architectural worlds] make roofs wholly unnecessary.

48:3.16 These custodians of the [[transition]] [[phases]] of [[ascendant]] life are supreme in the [[management]] of [[morontia]] affairs. They were created for this [[work]], and pending the factualization of the [[Supreme Being]], always will they remain ''Morontia Companions''; never do they [[perform]] other [[duties]].

48:3.17 As [[the System|systems]] and [[universes]] are settled in [[light and life]], the [[mansion worlds]] increasingly cease to [[function]] as [[transition]] [[spheres]] of [[morontia]] [[training]]. More and more the [[finaliters]] [[institute]] their new [[training]] [[regime]], which appears to be [[designed]] to [[translate]] the [[cosmic]] [[consciousness]] from the [http://nordan.daynal.org/wiki/index.php?title=Chapter_2:_The_Evolutionary_Antithesis present level] of the [[grand universe]] to that of the [http://nordan.daynal.org/wiki/index.php?title=Chapter_4:_Nuclear_and_Cytoplasmic_Universes future outer universes]]. The ''Morontia Companions'' are [[destined]] to [[function]] increasingly in [[association]] with the [[finaliters]] and in numerous other realms [[Unknown|not at present revealed]] on [[Urantia]].

48:3.18 You can [[forecast]] that these [[beings]] are probably going to [[contribute]] much to your [[enjoyment]] of the [[mansion worlds]], whether your [[sojourn]] is to be long or short. And you will [[continue]] to [[enjoy]] them all the way up to [[Salvington]]. They are not, [[technically]], [[essential]] to any part of your [[survival]] [[experience]]. You could reach [[Salvington]] without them, but you would greatly miss them. They are the [[personality]] [[luxury]] of your [[ascending career]] in the [[local universe]].

<center>[http://nordan.daynal.org/wiki/index.php?title=Paper_48 Go to Paper 48]</center>
<center>[http://nordan.daynal.org/wiki/index.php?title=The_Urantia_Text_-_Contents Go to Table of Contents]</center>

[[Category:Paper 48 - The Morontia Life]]

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