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==Origin==
 
==Origin==
[http://nordan.daynal.org/wiki/index.php?title=English#ca._1100-1500_.09THE_MIDDLE_ENGLISH_PERIOD Middle English] deffeten, from Anglo-French defait, past participle of defaire, desfaire to destroy, from Medieval Latin disfacere, from [[Latin]] dis- + facere to do  
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[https://nordan.daynal.org/wiki/index.php?title=English#ca._1100-1500_.09THE_MIDDLE_ENGLISH_PERIOD Middle English] deffeten, from Anglo-French defait, past participle of defaire, desfaire to destroy, from Medieval Latin disfacere, from [[Latin]] dis- + facere to do  
*[http://en.wikipedia.org/wiki/14th_century 14th Century]
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*[https://en.wikipedia.org/wiki/14th_century 14th Century]
 
==Definitions==
 
==Definitions==
 
*1: To unmake, undo, do away with; to ruin, destroy.  
 
*1: To unmake, undo, do away with; to ruin, destroy.  
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<center>For lessons on the related [[topic]] of '''''[[Failure]]''''', follow [http://nordan.daynal.org/wiki/index.php?title=Category:Failure '''''this link'''''].</center>
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<center>For lessons on the related [[topic]] of '''''[[Failure]]''''', follow [https://nordan.daynal.org/wiki/index.php?title=Category:Failure '''''this link'''''].</center>
    
==Description==
 
==Description==
'''Failure''' refers to the [[state]] or condition of not meeting a desirable or intended objective, and may be viewed as the [[opposite]] of success. Product failure ranges from failure to sell the [[product]] to fracture of the product, in the worst cases leading to [[personal]] [[injury]], the province of [http://en.wikipedia.org/wiki/Forensic_engineering forensic engineering].
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'''Failure''' refers to the [[state]] or condition of not meeting a desirable or intended objective, and may be viewed as the [[opposite]] of success. Product failure ranges from failure to sell the [[product]] to fracture of the product, in the worst cases leading to [[personal]] [[injury]], the province of [https://en.wikipedia.org/wiki/Forensic_engineering forensic engineering].
 
==Failure in science==
 
==Failure in science==
[http://en.wikipedia.org/wiki/Thomas_J._Watson Thomas J. Watson] is attributed with saying "If you want to succeed, double your failure rate". [http://en.wikipedia.org/wiki/Wired_(magazine) Wired Magazine] editor Kevin Kelly likewise explains that a great deal can be learned from [[things]] going unexpectedly, and that part of [[science]]'s success comes from keeping blunders "small, manageable, constant, and trackable". He uses the example of engineers and programmers who push [[systems]] to their [[limits]], breaking them to [[learn]] about them. Kelly also warns against creating a [[culture]] (e.g. school system) that punishes failure harshly, because this inhibits a [[creative]] [[process]], and risks teaching people not to [[communicate]] important failures with others (e.g. Null results).
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[https://en.wikipedia.org/wiki/Thomas_J._Watson Thomas J. Watson] is attributed with saying "If you want to succeed, double your failure rate". [https://en.wikipedia.org/wiki/Wired_(magazine) Wired Magazine] editor Kevin Kelly likewise explains that a great deal can be learned from [[things]] going unexpectedly, and that part of [[science]]'s success comes from keeping blunders "small, manageable, constant, and trackable". He uses the example of engineers and programmers who push [[systems]] to their [[limits]], breaking them to [[learn]] about them. Kelly also warns against creating a [[culture]] (e.g. school system) that punishes failure harshly, because this inhibits a [[creative]] [[process]], and risks teaching people not to [[communicate]] important failures with others (e.g. Null results).
 
==Criteria for failure==
 
==Criteria for failure==
The criteria for failure are heavily dependent on [[context]] of use, and may be [[relative]] to a particular [[observer]] or [[belief]] system. A situation [[considered]] to be a failure by one might be considered a success by another, particularly in cases of direct [[competition]] or a [http://en.wikipedia.org/wiki/Zero_sum zero-sum game]. Similarly, the [[degree]] of success or failure in a situation may be [[differently]] viewed by distinct [[observers]] or [[participants]], such that a situation that one considers to be a failure, another might consider to be a success, a qualified success or a neutral situation.
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The criteria for failure are heavily dependent on [[context]] of use, and may be [[relative]] to a particular [[observer]] or [[belief]] system. A situation [[considered]] to be a failure by one might be considered a success by another, particularly in cases of direct [[competition]] or a [https://en.wikipedia.org/wiki/Zero_sum zero-sum game]. Similarly, the [[degree]] of success or failure in a situation may be [[differently]] viewed by distinct [[observers]] or [[participants]], such that a situation that one considers to be a failure, another might consider to be a success, a qualified success or a neutral situation.
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It may also be [[difficult]] or impossible to ascertain whether a situation meets criteria for failure or success due to [[ambiguous]] or ill-defined definition of those criteria. Finding useful and effective criteria, or [http://en.wikipedia.org/wiki/Heuristic heuristics], to judge the success or failure of a situation may itself be a significant task.[http://en.wikipedia.org/wiki/Failure]
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It may also be [[difficult]] or impossible to ascertain whether a situation meets criteria for failure or success due to [[ambiguous]] or ill-defined definition of those criteria. Finding useful and effective criteria, or [https://en.wikipedia.org/wiki/Heuristic heuristics], to judge the success or failure of a situation may itself be a significant task.[https://en.wikipedia.org/wiki/Failure]
    
[[Category: General Reference]]
 
[[Category: General Reference]]

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