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New page: Image:lighterstill.jpgright|frame '''Perspective''', in context of [[|vision]] and visual perception, is the way in whi...
[[Image:lighterstill.jpg]][[Image:Burning-man-perspective-alphabet-blocks_2.jpg|right|frame]]

'''Perspective''', in [[context]] of [[vision]] and visual [[perception]], is the way in which objects appear to the [[eye]] based on their [[space|spatial]] attributes, or their [[dimensions]] and the position of the eye [[relative]] to the objects. There are two main meanings of the term: ''linear perspective'' and ''aerial perspective''.

==Linear perspective==
As objects become more distant, they appear smaller, because their visual angle decreases. The visual angle of an object is the angle subtended at the eye by a [[triangle]] with the object at its base. The greater the distance of the object from the eye, the greater is the height of this triangle, and the less the visual angle. This follows simply from [[Euclidean geometry]].

The [[Sun]] and the [[Moon]] appear to be roughly the same size because the Sun, although much, much larger, is also much farther away. The relationship between distance and apparent height of objects is not a linear pattern. If an object were actually touching the eye, thus being no distance away, it would appear infinitely tall.

Perspective is also seen in the way the parallel lines of railway tracks appear to meet at a distant point, the ''[[vanishing point]]''. This point lies on a line, called the ''geometrical [[horizon]]'', at the level of the viewer's eye. Because the Earth's surface is curved, the ''true horizon'' (the line dividing the ground and the sky) is lower than this apparent horizon. The difference is imperceptibly small when standing on the surface, but noticeable from great height (a person standing on a mountain can see further than someone at ground level).

In graphic representation, an artist uses [[intuition|intuitive]], artistic, scientific, or technical skills to represent the [[phenomenon]] of the visual [[perception]] of perspective. In simpler terms, these skills are used to add a suggestion of depth to what is ultimately a flat image or drawing.

''Forced perspective'' can be used to deliberately misrepresent an object's size, making something appear larger or smaller than it really is. This is common in [[film]], where a distant castle in the background may in fact only be a cardboard model a few feet high (and much closer to the camera). These are forms of optical [[illusion]]s.

==Aerial perspective==
Aerial perspective refers to the effect on the appearance of an ordinary object (i.e., other than a self-luminous object) of being viewed through the [[atmosphere]]. In daylight, as an ordinary object gets further from the eye, its contrast with the background is reduced, its colour saturation is reduced, and its colour becomes more blue.

==Film, television, and computer/video gaming==
Perspective in [[film]], television, and [[computer]] and video games can include first-person view, third-person view, and other camera field of view effects.

==See also==
*[[Vanishing point]]
*[[Horizon]]
*[[Surveillance]]

==References==
#Burton, H. E. (1945). The optics of Euclid. Journal of the Optical Society of America, 35, 357-372.

==External links==
*[http://www.handprint.com/HP/WCL/tech10.html handprint.com elements of perspective] Largest online treatment of linear perspective
*[http://www.olejarz.com/arted/perspective/ Harold Olejarz's Drawing in One-Point Perspective] Educational Resource

[[Category:The Arts]]