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Fantasy is a vibrant area of academic [[study]] in a number of [[disciplines]] (English, cultural studies, comparative literature, [[history]], medieval studies). [[Work]] in this area ranges widely, from the structuralist theory of [http://en.wikipedia.org/wiki/Tzvetan_Todorov Tzvetan Todorov], which emphasizes the fantastic as a [[liminal]] [[space]], to work on the connections ([[political]], historical, literary) between medievalism and popular culture.  
 
Fantasy is a vibrant area of academic [[study]] in a number of [[disciplines]] (English, cultural studies, comparative literature, [[history]], medieval studies). [[Work]] in this area ranges widely, from the structuralist theory of [http://en.wikipedia.org/wiki/Tzvetan_Todorov Tzvetan Todorov], which emphasizes the fantastic as a [[liminal]] [[space]], to work on the connections ([[political]], historical, literary) between medievalism and popular culture.  
<center>For lessons on the [[topic]] of '''''Fantasy''''', follow '''''[http://nordan.daynal.org/wiki/index.php?title=Category:Fantasy this link]'''''.</center>
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<center>For lessons on the [[topic]] of '''''Fantasy''''', follow '''''[https://nordan.daynal.org/wiki/index.php?title=Category:Fantasy this link]'''''.</center>
 
==Traits of fantasy==
 
==Traits of fantasy==
 
The identifying traits of fantasy are the inclusion of fantastic elements in a self-coherent (internally consistent) setting, where [[inspiration]] from [[mythology]] and folklore remain a consistent theme. Within such a [[structure]], any location of the fantastical element is possible: it may be hidden in, or leak into the apparently real world setting, it may draw the characters into a world with such elements, or it may occur entirely in a fantasy world setting, where such elements are part of the world.  American fantasy, starting with the stories chosen by [http://en.wikipedia.org/wiki/John_W._Campbell,_Jr. John W. Campbell], Jr. for the magazine Unknown, is often characterized by internal [[logic]]. That is, the [[events]] in the story are impossible, but follow "[[laws]]" of [[magic]], and have a setting that is internally consistent.[http://en.wikipedia.org/wiki/Fantasy]
 
The identifying traits of fantasy are the inclusion of fantastic elements in a self-coherent (internally consistent) setting, where [[inspiration]] from [[mythology]] and folklore remain a consistent theme. Within such a [[structure]], any location of the fantastical element is possible: it may be hidden in, or leak into the apparently real world setting, it may draw the characters into a world with such elements, or it may occur entirely in a fantasy world setting, where such elements are part of the world.  American fantasy, starting with the stories chosen by [http://en.wikipedia.org/wiki/John_W._Campbell,_Jr. John W. Campbell], Jr. for the magazine Unknown, is often characterized by internal [[logic]]. That is, the [[events]] in the story are impossible, but follow "[[laws]]" of [[magic]], and have a setting that is internally consistent.[http://en.wikipedia.org/wiki/Fantasy]

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