Government [[censorship]] has sometimes addressed such violence in media but generally governments have relied heavily upon commercial interests to "self-regulate" their practice, by way of violence ratings. [http://www.peace.ca/sheet15.htm] Violent [[content]] continues to be a central component of video game revenues though critics argue that violence in games hardens children to unethical acts. [http://www.media-awareness.ca/english/issues/violence/violence_entertainment.cfm Violence in Media Entertainment]; [http://www.apa.org/releases/media_violence.html] | Government [[censorship]] has sometimes addressed such violence in media but generally governments have relied heavily upon commercial interests to "self-regulate" their practice, by way of violence ratings. [http://www.peace.ca/sheet15.htm] Violent [[content]] continues to be a central component of video game revenues though critics argue that violence in games hardens children to unethical acts. [http://www.media-awareness.ca/english/issues/violence/violence_entertainment.cfm Violence in Media Entertainment]; [http://www.apa.org/releases/media_violence.html] |