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== Entertainment ==
 
== Entertainment ==
Both in fabrication and [[reality]], violence is integrated into sporting events. This was very prevalent in [[Greece]] during the olympic games where [[Wrestling]] and [[Boxing]] was an entertaining sport, many people would fight to the death in these spectacles. An even more well known and notorious example is in [[Rome]] where [[Gladiators]] would fight animals and other [[Gladiators]] until someone was killed in the process, also in theatre a scene that called for a person to be killed in a violent manner, they would indeed kill an actor or a step-in. In [[Asia]], martial arts became both a sport and a way of life for followers. Currently, [[Boxing]], [[Professional Wrestling]], Various [[Martial Arts]] and [[Mixed Martial Arts]] are a set of violent sports that have become forms of entertainment worldwide.
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Both in fabrication and [[reality]], violence is integrated into sporting events. This was very prevalent in Greece during the olympic games where Wrestling and Boxing was an entertaining sport, many people would fight to the death in these spectacles. An even more well known and notorious example is in Rome where Gladiators would fight animals and other Gladiators until someone was killed in the process, also in [[theatre]] a scene that called for a person to be killed in a violent [[manner]], they would indeed kill an actor or a step-in. In Asia, martial arts became both a sport and a way of life for followers. Currently, Boxing, Professional Wrestling, Various Martial Arts are a set of violent sports that have become profitable forms of entertainment worldwide.
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Government [[censorship]] has sometimes addressed such violence in media but recently, governments have relied heavily upon commerical interests to "self-regulate" such practice, by way of violence ratings for a variety of games. [http://www.peace.ca/sheet15.htm]  
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Government [[censorship]] has sometimes addressed such violence in media but generally governments have relied heavily upon commercial interests to "self-regulate" their practice, by way of violence ratings. [http://www.peace.ca/sheet15.htm] Violent [[content]] continues to be a central component of video game revenues though critics argue that violence in games hardens children to unethical acts. [http://www.media-awareness.ca/english/issues/violence/violence_entertainment.cfm Violence in Media Entertainment]; [http://www.apa.org/releases/media_violence.html]
 
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Violent content has been a central part of video game controversy. Critics argue that violence in games hardens children to unethical acts. [http://www.media-awareness.ca/english/issues/violence/violence_entertainment.cfm Violence in Media Entertainment]; [http://www.apa.org/releases/media_violence.html]  
      
==References==
 
==References==

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